Grid, Sequence Me / The Sea is a Smooth Space

2013

Surrounded by images of cross-sectioned buildings and source code excerpts, gallery visitors encounter fragments of Washington, DC architecture—a vaguely familiar roofline or grid of office windows—remixed with data and source code representing the latest housing sales in the area. Constantly changing, the live data streams into the gallery from both local sources (DC short sale listings) and national (federal policy sites), emphasizing the effects of related micro-macro shifts.

Generated with custom software, these fragments echo financial systems and housing market fluctuations. They mirror mortgages repackaged and sold, titles lost in administrative tape, and dreams confused by legal jargon. Like the complex financial systems of the housing market heyday, the software generates an infinite number of arrangements. The complexity of unique and dynamically-created algorithmic outcomes contrasts with the comforting predictability referenced in the exhibition's title, "Grid, Sequence Me."
—Joelle Dietrick and Owen Mundy

Grid, Sequence Me @ Flashpoint Gallery, Washington D.C.

Grid, Sequence Me @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster Grid, Sequence Me @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster Grid, Sequence Me @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster Grid, Sequence Me @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster Grid, Sequence Me @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster Grid, Sequence Me @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster

The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C.

The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster The Sea is a Smooth Space @ Flashpoint Gallery, Washington D.C., Three-channel projection., Dimensions variable, 2013. Photograph by Brandon Webster

High resolution images

See also

Technology

This project was created with a variety of free and open source software. Notably, Processing (Java) with the OBJLoader library by SAITO and Matt Ditton, and the SimpleML library by Daniel Shiffman, and the ColladaFragmenter application I created with PHP. We also used Meshlab, Sketchup, FFmpeg, as well as other proprietary software which I won't mention here.
visualization, design, architecture