1.5 x 3.5, Orlando Museum of Art

Joelle and I installed a new work at the Orlando Museum of Art this week…

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1.5 x 3.5 is a single-channel generative animation by Joelle Dietrick and Owen Mundy, currently displayed in the Orlando Museum of Art’s New Work Gallery. The title 1.5 x 3.5 is the actual measurement for a 2 x 4 inch board. Ubiquitous as an article for the construction of buildings, as well as a formal, minimal, primitive shape, the 2 x 4 here is transformed through its incorporation into a virtual space. The simulation of the generic form becomes an index for any building material, physical or digital, and its manipulation, a metaphor for the fragmentation of digital communication.

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As the main character in their animation, the 2 x 4 is virtually constructed then multiplied and subtly manipulated to form an evolving cluster floating above a photograph of a contemporary construction site. From a housing development just northeast of Orlando, nestled between the Florida Turnpike and Old Country Road 50, this backdrop also calls to mind another space described by the minimalist sculptor Tony Smith. Smith describes a drive down an unfinished highway as a sublime experience. The highway’s liminal state-imagined, artificial, and full of potential-liberated Smith’s assumptions about art.

1.5 x 3.5 grows out of their recent series of installations, prints, and public artworks called Packet Switching. This body of work uses custom software to visualize architecture as fragments affected by economic and communications systems.

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Washington Post review of “Grid, Sequence Me” show + documentation

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The Washington Post recently published a review recently about my and Joelle’s exhibition at Flashpoint Gallery in D.C. Check it out: Joelle Dietrick & Owen Mundy: Grid, Sequence Me, by Maura Judkis, Jan 11, 2013.

A few elements will be recognizable, such as the brutalist outline of the J. Edgar Hoover FBI Building, but many are stripped down to their most generic shapes, making rows of windows look like charts and bar graphs. The projections of some of those shapes echo and interplay with the forms of the Flashpoint gallery interior.

Dietrick and Mundy also scraped The Post’s listings of recent home sales, with architectural elements from some of those homes appearing before a dense thicket of live-streamed code. It’s a visual reminder of just how complicated the housing industry has become.

There’s a sense in the animation that the structures are tumbling away from you — just as homeownership has slipped out of the grip of many Americans. But the piece will elicit a different reaction here than in Florida, where the effects of the housing market crash have been far more pronounced. In Washington, we’ve mostly been insulated from it: Foreclosures are few, short sales are sparse. In the jumble of buildings and code, “Grid, Sequence Me,” may serve as a warning for those who haven’t experienced that sense of loss — but who indirectly, though policy work, may have influenced the systems that led to the crash.

I also finished a short piece with video from the installation and screen captures of the Processing visualization.

Packet Switching project: ColladaFragmenter software, Kassel, Germany and University of Florida Public Commission

Joelle Dietrick and I embarked on a new body of work this summer called “Packet Switching.” Inspired by her Sherwin Series images and wall paintings, and my work deconstructing and re-visualizing source code and other data, we’ve created two new software projects, as well as a series of limited edition prints, large photo installations, wall-sized paintings, and animations.

The full statement explains our process and intent clearly:

Packet Switching is an ongoing body of work by Joelle Dietrick and Owen Mundy that visualizes architecture as fragments affected by economic and communications systems.

The title of the series references how contemporary communications systems break digital files into smaller manageable blocks of data called packets. Each packet is then sent through a network, taking the quickest route possible, and reassembled once they reach their destination. One JPG image, for example, might be broken into several packets, each of which may travel a different path through the net, even through different cities, before being recompiled into a copy of the original file.

To reference this common process used in networked systems, we wrote custom software that deconstructs a 3D model’s source code and produces unique fragments. We further remixed these fragments using an original application created in Processing. The resulting images become limited edition prints, large photo installations, wall-sized paintings, and animations.

Our process underscores how incidental fragmentation and automation can streamline markets, but also make them vulnerable to systems failure. The use of architecture specifically points to recent real estate market volatility and considers how communication technology-enabled pursuits of profit margins alters our most basic needs.

The first software, that “deconstructs a 3D model’s source code and produces unique fragments,” is open source and available on Github. Essentially, the PHP software, parses a 3D COLLADA file and exports a set number of geometries, that can then be further broken down and used in an artwork or design.

The second software, which we will release soon, remixes these fragments using Processing. The video below shows an example of the whole process.

Wall painting at “Temporary Home” in Kassel, Germany

While artists-in-residence at Temporary Home, in Kassel, Germany, which coincided with Documenta13, Joelle Dietrick and I completed a wall-sized temporary painting based on the architecture from the Bauhaus School at Dessau and 2012 American color forecasts.

Commission at Weimer Hall at the University of Florida

Joelle and I have also received a commission to complete Packet Switching (Weimer Hall) at the University of Florida College of Journalism and Communications this fall. This will be inkjet on adhesive polyester on a large wall (approx. 177.5 ft. x 20.2 ft.). More details soon.

Processing.js – Missing Documentation

The Processing.js project is really cool. It allows you to run Processing .pde files inside (HTML5 compatible) web browsers using Javascript. You can pass data back and forth between the two programs, access the DOM with Processing, and you don’t need any plugins or Java.

Click here to run this Processing sketch in your browser

One caveat… When importing a Processing .pde file into the HTML5 canvas you must access the files on a web server or by using localhost (a server running on your computer, e.g. MAMP) because most (all modern?) web browsers don’t allow file:/// access for security reasons. Unfortunately this is not intuitive as Javascript should run in the browser regardless of file:/// access. Nor is it mentioned in any of the Processing.js Quick Start documentation. I found it by testing, and then confirmed it in their README. Darn, need to remember to read (all of) the instructions.

UPDATE: A friend pointed out that the problem accessing the .pde file could be due to the same origin policy. Though not explicitly stated on the Github page for Processing.js, they do mention that disabling same origin setting in your browser is a(n undesirable) workaround.

Some web browsers (e.g., Chrome) require secondary files to be loaded from a web server for security reasons. This means loading a web page that references a Processing.js sketch in a file via a file:/// URL vs. http:// will fail. You are particularly likely to run into this problem when you try to view your webpage directly from file, as this makes all relatively links file:/// links.

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